March
I'm writing this in april so my memory is a bit hazy and this'll be brief probably.
stuff I did in march:
lots of ennui work
added a lot of examples, including a really nice example browser:
cleaned up a lot of the state api, fixed some nasty bugs. general maintainance on it.
lovejam
LOVE Jam 2026 was this month and the main thing I did in terms of hobbyist gamedev.
I had an idea going into it that I could apply to pretty much any theme that came up... except the one that did. The theme was Counter and I couldn't convince myself that my idea worked with it but I attempted it did it anyway.
idea 1 - archeologist battles?
here's the pitch: you are a god placing bones in the ground for archeologists to find. They each imagine a weird and wacky creature and then you pitch those imagined creatures against other imagined creatures. Fun, silly physics based game where you set the pieces and watch them fall.
placing bones
first up is just getting bones placed in the world and categorising them.
this is pretty tricky as we have to create a MST of the bones and then based on their position and orientation figure out if they're probably an arm or leg, torso or head etc.
sticking them together
making em into physics objects:
this is pretty straightforward, we already have the positions of the joints so its just a matter of making box2d physics objects and making revolute joints on each, with reasonableish limits.
making them "walk" is a lot harder.
the point I gave up
got some bone graphics in, added some variation on the different archologist interpretations.
had a whole (functioning!) double elimination bracket with rounds won by pushing the opponent out of the arena and... ran out of time.
idea 2 we're doing eggs now
I realised I wasn't even close to getting this done and while I was tinkering with metaballs to make some weird skin for the skeletons I had the idea to just make a game about eggs. on a countertop, get it? fits the theme better and everything.
anyway I bashed this out in what must have been 4-5 hours and its a ton more polished than the bones game that I love so much.
its like a bad cooking mama but with really nice egg physics.
minor love cookbook maintenance
this one is a stretch but I merged some other peoples work on the love-cookbook. I wrote a few pages in various states of completeness myself this month but I haven't gotten them over the line yet. :(